Koenigsegg CCX. In-game model done by Gran Turismo 5 standards. Done by blueprints and huge amount of photo reference.
Poly budget: 192 449 triangles. Textures: in total diffuse, normal bump and specular less than 2048x2048 each.
Only in-game textures were used for render. Only normal bump - no displacement.
Comments
Wow, can I have one,
January 12, 2009 - 00:24 — jasminWow, can I have one, please?
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Sure, would you like Sony
January 12, 2009 - 13:06 — adminSure, would you like Sony Playstation, or a PC version?
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Koenigsegg CCX. In-game
January 11, 2009 - 10:45 — joeKoenigsegg CCX. In-game model done by Gran Turismo 5 standards. Done by blueprints and huge amount of photo reference.
Poly budget: 192 449 triangles. Textures: in total diffuse, normal bump and specular less than 2048x2048 each.
Only in-game textures were used for render. Only normal bump - no displacement.
Modeled by Gleb Zhilevich (guided by Yury Rybakov), some textures and rendering by Yury Rybakov. More images (31) at up to 3840х2160 and video here:
http://propergraphics.com/3dlowpoly/Koenigsegg_v...
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